Unreleased

Episode 02: The Time-Shift Experience

Boat approach, present-day ruins, temporal shifts to Meiji era and 1960s peak population

Sequences
6
Panels
18
Status
Storyboard Complete
EP02-SEQ1-P001

Approaching the Island

ARRIVAL

Visual Description

Boat approaching Hashima from the sea. The island emerges from morning haze—its distinctive "battleship" silhouette becoming clearer with each moment. Sea spray, engine rumble, distant outline growing sharper.

Emotional Beat: Anticipation and Approach. The player experiences the authentic first-sight of Hashima that thousands of tourists have witnessed—but will soon see what those tourists cannot.

EP02-SEQ1-P002

Battleship Silhouette

ARRIVAL

Visual Description

Individual structures become visible. Stepped concrete forms echo naval superstructure—the origin of "Gunkanjima" (Battleship Island) becomes viscerally clear. The player understands why it earned this name.

Emotional Beat: Recognition. The famous silhouette reveals itself. A moment of visual confirmation of everything the player has heard about this place.

EP02-SEQ1-P003

Dolphin Pier Landing

ARRIVAL

Visual Description

Concrete boarding platform. First steps onto the island. The texture of weathered concrete beneath feet, the sound of waves against the seawall. Transition from observer to inhabitant.

Emotional Beat: Threshold Crossing. The player leaves the safety of the boat and commits to the island. There is no turning back from here.

EP02-SEQ2-P004

Entering the Canyon

RUINS

Visual Description

Narrow passage between towering apartment blocks. Present-day ruins—decay, vegetation reclaiming concrete, silence. The "canyon" that was once filled with 5,000+ residents now stands empty.

Emotional Beat: Immersion in Absence. The player enters the heart of the island and confronts its emptiness. Where did everyone go?

EP02-SEQ2-P005

Collapsed Corridor

RUINS

Visual Description

Interior decay. Fallen debris, exposed rebar, nature reclaiming architecture. Vegetation pushing through cracks. The violence of entropy made visible.

Emotional Beat: Mortality of Structures. Even concrete crumbles. What seemed permanent is revealed as temporary.

EP02-SEQ2-P006

Building 65 Exterior

RUINS

Visual Description

Japan's largest apartment block at closure. Nine stories, 317 units. A monument to density and abandonment. The building's scale becomes overwhelming—this single structure housed more people than most villages.

Emotional Beat: Scale of Loss. The magnitude of what was abandoned becomes personal.

EP02-SEQ3-P007

The Shimmer Begins

TIME-SHIFT

Visual Description

First visual distortion. Light bends, colors shift. Time-shift mechanics introduced—the player senses something changing. Reality becomes unstable at the edges of vision.

Emotional Beat: Uncanny Shift. The rules of the experience change. The player realizes this is not a simple tour—something else is happening.

EP02-SEQ3-P008

Reality Fractures

TIME-SHIFT

Visual Description

Present and past overlapping. Ghost-images of structures that no longer exist. Multiple eras visible simultaneously—ruins and intact buildings occupying the same space.

Emotional Beat: Temporal Vertigo. The player loses their footing in time. Past and present coexist in disorienting harmony.

EP02-SEQ3-P009

Transition Complete

TIME-SHIFT

Visual Description

Fully shifted to past era. The distortion settles. A different Hashima surrounds the player—no longer ruins, but a living island at an earlier moment in its history.

Emotional Beat: Arrival in the Past. The shift is complete. The player has crossed into memory.

EP02-SEQ4-P010

Rocky Foundation

MEIJI ERA

Visual Description

Meiji era (1890s). The island as rocky reef—almost unrecognizable. Wooden structures, primitive mining equipment. The very beginning of Hashima's transformation. Where concrete towers will rise, only rock and wooden nagaya exist.

Emotional Beat: Origin Point. The player sees Hashima before it became Hashima. The scale of human transformation becomes clear.

EP02-SEQ4-P011

Early Workers

MEIJI ERA

Visual Description

First miners. Wooden nagaya (row houses) lining the island's edge. 1890s working conditions—picks, shovels, baskets. The human cost visible from the very start of the industrial project.

Emotional Beat: Human Foundation. Behind every structure are the workers who built it. The player sees them for the first time.

EP02-SEQ4-P012

First Structures

MEIJI ERA

Visual Description

Permanent buildings beginning to rise. Seawalls taking shape, expanding the island's footprint. The transformation from reef to industrial colony is underway. Concrete begins to appear.

Emotional Beat: Growth and Ambition. The island is being built. Human will reshaping geography.

EP02-SEQ5-P013

Time Accelerates

SECOND SHIFT

Visual Description

Rapid construction montage. Buildings rise in fast-forward. Decades compress into moments. The player witnesses years of development in seconds—concrete towers emerging like time-lapse photography.

Emotional Beat: Temporal Compression. History accelerates. The pace of change becomes overwhelming.

EP02-SEQ5-P014

Buildings Rise

SECOND SHIFT

Visual Description

Concrete apartments appearing—30, 65, the school, the hospital. Vertical density increasing. The famous silhouette taking shape. Building by building, Hashima becomes the battleship.

Emotional Beat: Density Emerging. The island fills with structures. Space becomes scarce. Verticality becomes necessity.

EP02-SEQ5-P015

Voices Emerge

SECOND SHIFT

Visual Description

Population growing. Sound design shifts—children's voices, music, industry. Life filling the structures. Lights appearing in windows. Laundry on lines. Movement in corridors.

Emotional Beat: Life Returns. The buildings are no longer empty shells. People live here. Community forms.

EP02-SEQ6-P016

Canyon Alive

PEAK ERA

Visual Description

1960s peak. Same canyon location from earlier—now packed with people, lit windows, hanging laundry, voices calling. The contrast is complete. Where emptiness stood, life now thrives.

Emotional Beat: Maximum Contrast. The player stands in the same physical location but a different temporal one. The difference is overwhelming.

EP02-SEQ6-P017

Faces in Windows

PEAK ERA

Visual Description

Every window occupied. Faces visible—families, children, workers. The density becomes personal. Not statistics, but people. Not units, but homes. The player sees who lived here.

Emotional Beat: Personalization. Abstract numbers become individual humans. The player connects with residents who are no longer here.

EP02-SEQ6-P018

Community Heartbeat

PEAK ERA

Visual Description

Episode finale. Full population density achieved—5,259 people on 6.3 hectares. The world's most densely populated place, alive and thriving. A complete community: shops, schools, temples, homes.

Emotional Beat: Community at Peak. Hashima was not just a mine—it was a home. The episode ends with this fullness.

Episode Hook: The time-shift ends. The player returns to present-day ruins. The contrast between then and now becomes the central question of the experience.